Pinball LEDS by DRAPL
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6264 NVRAM Module
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6264 NVRAM Module
No More Batteries!
This
is a premium quality Battery Eliminator / NVRAM for the 6264 RAM used
in pinball & arcade machines. Once installed, you can remove the
batteries from your machine and your high scores / settings will be
saved for many years to come!
Replaces a 6264, 6064, 2064 or compatible pinout "8k x 8" SRAM. These modules use CYPRESS F-RAM nvram ICs rated at 151-year data retention & 100 trillion reads/writes. Module installs easily into any IC socket.
WHY REPLACE YOUR EXISTING RAM WITH NVRAM?
Batteries
leak. Even brand new batteries from major brands have leaked a year or
two later for no apparent reason and cause hundreds of dollars in
repairs or replacement of boards and components affected. Upgrading to
NVRAM will save you time, money and any future worry of battery damage.
It's one of the best mods you can do to your games!
NOTE ON BOARDS REQUIRING SOCKET INSTALLATIONSome
MPU boards require desoldering the 6264 RAM currently on the board and
installation of an IC socket (all Williams pinball games). If you do not
have proper equipment or experience to perform the upgrade, please hire
a professional to upgrade your board. Any attempt to modify your board
is AT YOUR OWN RISK. See our article on an example of an NVRAM upgrade that requires soldering.
NVRAM is shipped in anti-static foam & anti-static bag. An IC socket is included.
See the COMPATIBILITY INFO below for game compatibility.
*NOTE: EACH MODULE INCLUDES A NEW 28-PIN IC SOCKET!
Batteries leak. Even brand new batteries from major brands have leaked a year or two later for no apparent reason and cause hundreds of dollars in repairs or replacement of boards and components affected. Upgrading to NVRAM will save you time, money and any future worry of battery damage. It's one of the best mods you can do to your games!
Some MPU boards require desoldering the 6264 RAM currently on the board and installation of an IC socket (all Williams pinball games). If you do not have proper equipment or experience to perform the upgrade, please hire a professional to upgrade your board. Any attempt to modify your board is AT YOUR OWN RISK. See our article on an example of an NVRAM upgrade that requires soldering.
COMPATIBILITY INFO
For pinball machines, refer to this Pinball NVRAM Game List to
find what type of NVRAM you need for each game you'd like to upgrade.
This will also help identify what games are plug-and-play and which
require soldering for installation.Additionally, check out the
compatibility chart below for board diagrams showing the location of the
RAM on the board, difficulty of the installation & any other
usage/installation notes.
BOARDSET DIFFICULTY RAM
LOCATION NOTES DATA EAST EASY
Plug-And-Play 5D
(see picture) Plug-and-Play
on all Data East except on "Laser War". If installing nvram in Laser
War you may have a "Data East System 1" MPU that only works with the 6116 NVRAM Module. GAME LIST:
Adventures
of Rocky & Bullwinkle, Back to the Future, Batman, Batman Forever,
Baywatch, Checkpoint, Guns N Roses, Hook, Jurassic Park, Last Action
Hero, Lethal Weapon 3, Mary Shelley's Frankenstein, Maverick, Monday
Night Football, Phantom of the Opera, Playboy 35th Anniversary, Robocop,
Secret Service, Star Trek, Star Wars, Tales From The Crypt, Teenage
Mutant Ninja Turtles, The Simpsons, The Who's Tommy Pinball Wizard, Time
Machine, Torpedo Alley, WWF Royal Rumble SEGA WHITESTAR EASY
Plug-And-Play U212
(see picture) Plug-and-Play.
If current jumper setting is for 32k RAM (ie. 62256 RAM from the
factory installed) it's a good idea to change to the 8k setting.Jumpers
block "JP1" is usually directly below the RAM chip and may be a
physical jumper on some boards instead of a movable shunt/jumper block.
GAME LIST:
Apollo
13, Godzilla, Goldeneye, Independence Day, Lost In Space, South Park,
Space Jam, Star Wars Tilogy, Starship Troopers, The Lost World Jurassic
Park, The X Files, Twister, Viper Night Drivin' STERN WHITESTAR EASY
Plug-And-Play U212
(see picture) Plug-and-Play.
If current jumper setting is for 32k RAM (ie. 62256 RAM from the
factory installed) it's a good idea to change to the 8k setting.Jumpers
block "JP1" is usually directly below the RAM chip and may be a
physical jumper on some boards instead of a movable shunt/jumper block.
*Sharkey's Shootout REQUIRES 62256 NVRAM Module
GAME LIST:
Austin
Powers, Elvis, Grand Prix, Harley Davidson, High Roller Casino,
Monopoly, NASCAR, NFL, Playboy, Ripley's Believe It Or Not, Roller
Coaster Tycoon, Striker Xtreme, Terminator 3: Rise of the Machines, The
Lord of the Rings, The Simpsons Pinball Party, The Sopranos WILLIAMS SYSTEM 11B/11C MEDIUM
Requires Soldering U25
(see picture) NOT PLUG-AND-PLAY, REQUIRES SOLDERING.Williams System 11 games used a 6116 RAM from the factory, so you'll likely want to go with the 6116 NVRAM Module to avoid having to make any jumper changes to the MPU board.
Jumper Settings (Sys 11B / 11C Boards):
W5 installed (W6 removed) = 6116 NVRAM
W6 installed (W5 removed) = 6264 NVRAM
GAME LIST:
No
games being listed here since Williams System 11 games seem to have
been shipped with 6116 RAM from the factory. Verify your game has a
24-pin 6116 RAM at position U25 and then get a 6116 NVRAM. You *can* use a 6264 but jumper changes will be necessary as noted above. WILLIAMS WPC HARD
Requires SolderingDelicate Traces
U8
(pictures below)WPC-89
Includes WPC-Alpha, WPC-Dot, WPC-Flip1, WPC-Flip2
WPC-S
WPC-95
NOT PLUG-AND-PLAY, REQUIRES SOLDERING.Rated higher difficulty due to thin traces on Williams WPC MPUs. A jumper change may also be required since WPC boards could use either a 6264 or 62256 RAM from the factory.
If
your game is currently using a 6264 SRAM at U8 no changes are needed.
If your game currently has a 62256 in it, you may want to consider just
purchasing the 62256 NVRAM Module to avoid having to make any jumper changes.
Jumper Settings:
6264 = install R93 (1.5k ohm resistor) and remove W3
*Only needed if your existing ram IS NOT a 6264
Real-time
clock will not function correctly on any games that utilized the clock
for Midnight Madness Mode or other special time-sensitive modes.
Midnight
Madness Mode will not start at the correct time on Dirty Harry, Johnny
Mnemonic, WHO Dunnit, Theatre of Magic, Congo, Junk Yard or NBA
Fastbreak. In addition to this music on Creature From the Black Lagoon
based on different dates will be affected. Twilight Zone's clock on the
playfield will not show the correct time. There may be other games
affected in addition to those listed here. Basically these functions
will still work, but will not be based on the correct time since with
nvram installed the real-time clock does not get updated when the
machine is powered off.
GAME LIST:
Attack
From Mars, Black Rose, Bram Stoker's Dracula, Cactus Canyon, Cirqus
Voltaire, Congo, Corvette, Creature From The Black Lagoon, Demolition
Man, Dirty Harry, Doctor Who, Fish Tales, Funhouse, Gilligan's Island,
Harley Davidson, Hot Shot, Hurricane, Indiana Jones, Indy 500, Jack-Bot,
Johnny Mnemonic, Judge Dredd, Junk Yard, Medieval Madness, Monster
Bash, NBA Fastbreak, No Fear: Dangerous Sports, No Good Gofers, Party
Zone, Popeye Saves The Earth, Red & Ted's Roadshow, Safe Cracker,
Scared Stiff, Slugfest, Star Trek The Next Generation, Tales of the
Arabian Nights, Terminator 2 Judgement Day, The Addams Family, The
Champion Pub, The Flintstones, The Getaway: High Speed II, The Machine:
Bride Of Pin-Bot, The Shadow, Theatre of Magic, Ticket Tac Toe, Twilight
Zone, White Water, WHO Dunnit, World Cup Soccer
CHIP MARKINGS DIFFERENT?
Your
current RAM might not be labeled as a "6264" or "62256" -- some RAM
manufacturers used different numbering on their RAM like "LH5164AH-10L"
for a 6264. The easiest thing to do is to write down the numbers on the
RAM IC (located via the pictures above) and Google it to see if it's an
2K SRAM (6116), 8K SRAM (6264) or 32K SRAM (62256). If in doubt, please
contact us with a picture of your RAM or the number on the chip and
we'll help you out.
COMPATIBILITY WITH OTHER DEVICES
This
memory may also work in other applications where a 6264 RAM is used,
but should not replace memory in critical circuits without proper
testing. The 6264 module has been used to replace the Dallas DS1225Y
Nonvolatile SRAM in Tektronix Oscilloscopes. The F-RAM chips latch each
address on the falling edge of the /CE (chip enable) line, so in the
hardware being upgraded the /CE line must be toggled for every
read/write (not tied to GND). The chip enable circuit can be verified
via schematic, but the toggling of the chip enable line on every
read/write would need to be verified via logic analyzer.
LIABILITY INFORMATION
This
product was designed ONLY for the purpose as stated in the product
description. Pinitech LLC cannot control conditions of installation or
use (ie. inadequate repairs of machines, improper installation,
aftermarket modifications, etc). End user agrees to assume any and all liablity of this product. In
no event shall Pinitech LLC be liable for any direct, indirect,
punitive, incidental, special consequential damages, to property or
life, whatsoever arising out of or connected with the use or misuse of
our products.
Pinball LEDS by DRAPL is only the reseller of this product and takes no liability for the in proper installation and use of product.
| BOARDSET | DIFFICULTY | RAM LOCATION | NOTES |
| DATA EAST | EASY Plug-And-Play | 5D (see picture) | Plug-and-Play on all Data East except on "Laser War". If installing nvram in Laser War you may have a "Data East System 1" MPU that only works with the 6116 NVRAM Module. |
| GAME LIST: Adventures of Rocky & Bullwinkle, Back to the Future, Batman, Batman Forever, Baywatch, Checkpoint, Guns N Roses, Hook, Jurassic Park, Last Action Hero, Lethal Weapon 3, Mary Shelley's Frankenstein, Maverick, Monday Night Football, Phantom of the Opera, Playboy 35th Anniversary, Robocop, Secret Service, Star Trek, Star Wars, Tales From The Crypt, Teenage Mutant Ninja Turtles, The Simpsons, The Who's Tommy Pinball Wizard, Time Machine, Torpedo Alley, WWF Royal Rumble | |||
| SEGA WHITESTAR | EASY Plug-And-Play | U212 (see picture) | Plug-and-Play.
If current jumper setting is for 32k RAM (ie. 62256 RAM from the
factory installed) it's a good idea to change to the 8k setting. Jumpers block "JP1" is usually directly below the RAM chip and may be a physical jumper on some boards instead of a movable shunt/jumper block. |
| GAME LIST: Apollo 13, Godzilla, Goldeneye, Independence Day, Lost In Space, South Park, Space Jam, Star Wars Tilogy, Starship Troopers, The Lost World Jurassic Park, The X Files, Twister, Viper Night Drivin' | |||
| STERN WHITESTAR | EASY Plug-And-Play | U212 (see picture) | Plug-and-Play.
If current jumper setting is for 32k RAM (ie. 62256 RAM from the
factory installed) it's a good idea to change to the 8k setting. Jumpers block "JP1" is usually directly below the RAM chip and may be a physical jumper on some boards instead of a movable shunt/jumper block. *Sharkey's Shootout REQUIRES 62256 NVRAM Module |
| GAME LIST: Austin Powers, Elvis, Grand Prix, Harley Davidson, High Roller Casino, Monopoly, NASCAR, NFL, Playboy, Ripley's Believe It Or Not, Roller Coaster Tycoon, Striker Xtreme, Terminator 3: Rise of the Machines, The Lord of the Rings, The Simpsons Pinball Party, The Sopranos | |||
| WILLIAMS SYSTEM 11B/11C | MEDIUM Requires Soldering | U25 (see picture) | NOT PLUG-AND-PLAY, REQUIRES SOLDERING. Williams System 11 games used a 6116 RAM from the factory, so you'll likely want to go with the 6116 NVRAM Module to avoid having to make any jumper changes to the MPU board. Jumper Settings (Sys 11B / 11C Boards): |
| GAME LIST: No games being listed here since Williams System 11 games seem to have been shipped with 6116 RAM from the factory. Verify your game has a 24-pin 6116 RAM at position U25 and then get a 6116 NVRAM. You *can* use a 6264 but jumper changes will be necessary as noted above. | |||
| WILLIAMS WPC | HARD Requires Soldering Delicate Traces | U8 (pictures below) WPC-89 | NOT PLUG-AND-PLAY, REQUIRES SOLDERING. Rated higher difficulty due to thin traces on Williams WPC MPUs. A jumper change may also be required since WPC boards could use either a 6264 or 62256 RAM from the factory. If your game is currently using a 6264 SRAM at U8 no changes are needed. If your game currently has a 62256 in it, you may want to consider just purchasing the 62256 NVRAM Module to avoid having to make any jumper changes. Jumper Settings: Real-time
clock will not function correctly on any games that utilized the clock
for Midnight Madness Mode or other special time-sensitive modes. |
| GAME LIST: Attack From Mars, Black Rose, Bram Stoker's Dracula, Cactus Canyon, Cirqus Voltaire, Congo, Corvette, Creature From The Black Lagoon, Demolition Man, Dirty Harry, Doctor Who, Fish Tales, Funhouse, Gilligan's Island, Harley Davidson, Hot Shot, Hurricane, Indiana Jones, Indy 500, Jack-Bot, Johnny Mnemonic, Judge Dredd, Junk Yard, Medieval Madness, Monster Bash, NBA Fastbreak, No Fear: Dangerous Sports, No Good Gofers, Party Zone, Popeye Saves The Earth, Red & Ted's Roadshow, Safe Cracker, Scared Stiff, Slugfest, Star Trek The Next Generation, Tales of the Arabian Nights, Terminator 2 Judgement Day, The Addams Family, The Champion Pub, The Flintstones, The Getaway: High Speed II, The Machine: Bride Of Pin-Bot, The Shadow, Theatre of Magic, Ticket Tac Toe, Twilight Zone, White Water, WHO Dunnit, World Cup Soccer | |||
CHIP MARKINGS DIFFERENT?
Your current RAM might not be labeled as a "6264" or "62256" -- some RAM manufacturers used different numbering on their RAM like "LH5164AH-10L" for a 6264. The easiest thing to do is to write down the numbers on the RAM IC (located via the pictures above) and Google it to see if it's an 2K SRAM (6116), 8K SRAM (6264) or 32K SRAM (62256). If in doubt, please contact us with a picture of your RAM or the number on the chip and we'll help you out.
This memory may also work in other applications where a 6264 RAM is used, but should not replace memory in critical circuits without proper testing. The 6264 module has been used to replace the Dallas DS1225Y Nonvolatile SRAM in Tektronix Oscilloscopes. The F-RAM chips latch each address on the falling edge of the /CE (chip enable) line, so in the hardware being upgraded the /CE line must be toggled for every read/write (not tied to GND). The chip enable circuit can be verified via schematic, but the toggling of the chip enable line on every read/write would need to be verified via logic analyzer.
Treat your game to NVRAM. Another product from Pinball LEDs by DRAPL.
6264 NVRAM Module Battery Eliminator
- Brand: DRAPL
- Product Code: 6264 NVRAM Module Battery Eliminator
- Availability: 20
-
$45.00

